conformal_component/effect.rs
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//! Abstractions for processors that effect audio.
use crate::audio::{Buffer, BufferMut};
use crate::{Processor, parameters, parameters::BufferStates};
/// A trait for audio effects
///
/// An effect is a processor that processes audio, and has both an input and an output
/// audio stream. It will receive information about the current state of the parameters
/// specified by the [`crate::Component`] that created it.
pub trait Effect: Processor {
/// Handle parameter changes without processing any audio data.
///
/// Must not allocate or block.
fn handle_parameters<P: parameters::States>(&mut self, parameters: P);
/// Actually process audio data.
///
/// Must not allocate or block.
///
/// `input` and `output` will be the same length.
///
/// `output` will be received in an undetermined state and must
/// be filled with audio by the processor during this call.
///
/// In addition to recieving the audio, this function also receives
/// information about the state of the parameters throughout the buffer
/// being processed.
///
/// In order to consume the parameters, you can use the [`crate::pzip`] macro
/// to convert the parameters into an iterator of tuples that represent
/// the state of the parameters at each sample.
///
/// The sample rate of the audio was provided in `environment.sampling_rate`
/// in the call to `crate::Component::create_processor`.
///
/// Note that it's guaranteed that `output` will be no longer than
/// `environment.max_samples_per_process_call` provided in the call to
/// `crate::Component::create_processor`.
fn process<P: BufferStates, I: Buffer, O: BufferMut>(
&mut self,
parameters: P,
input: &I,
output: &mut O,
);
}