conformal_component/effect.rs
1//! Abstractions for processors that effect audio.
2
3use crate::audio::{Buffer, BufferMut};
4use crate::{Processor, parameters, parameters::BufferStates};
5
6/// A trait for audio effects
7///
8/// An effect is a processor that processes audio, and has both an input and an output
9/// audio stream. It will receive information about the current state of the parameters
10/// specified by the [`crate::Component`] that created it.
11pub trait Effect: Processor {
12 /// Handle parameter changes without processing any audio data.
13 ///
14 /// Must not allocate or block.
15 fn handle_parameters<P: parameters::States>(&mut self, parameters: P);
16
17 /// Actually process audio data.
18 ///
19 /// Must not allocate or block.
20 ///
21 /// `input` and `output` will be the same length.
22 ///
23 /// `output` will be received in an undetermined state and must
24 /// be filled with audio by the processor during this call.
25 ///
26 /// In addition to recieving the audio, this function also receives
27 /// information about the state of the parameters throughout the buffer
28 /// being processed.
29 ///
30 /// In order to consume the parameters, you can use the [`crate::pzip`] macro
31 /// to convert the parameters into an iterator of tuples that represent
32 /// the state of the parameters at each sample.
33 ///
34 /// The sample rate of the audio was provided in `environment.sampling_rate`
35 /// in the call to `crate::Component::create_processor`.
36 ///
37 /// Note that it's guaranteed that `output` will be no longer than
38 /// `environment.max_samples_per_process_call` provided in the call to
39 /// `crate::Component::create_processor`.
40 fn process<P: BufferStates, I: Buffer, O: BufferMut>(
41 &mut self,
42 parameters: P,
43 input: &I,
44 output: &mut O,
45 );
46}